Friday, 2 June , 2023
امروز : جمعه, ۱۲ خرداد , ۱۴۰۲
شناسه خبر : 20862
  پرینتخانه » فيلم تاریخ انتشار : 17 می 2022 - 22:35 | 8 بازدید | ارسال توسط :

فيلم: Speaker Series 2022 #7 | ایجاد شهرهای تاب آور: نقش بازی در برنامه ریزی

Title: Speaker Series 2022 #7 | ایجاد شهرهای تاب آور: نقش بازی در برنامه ریزی این جلسه آموزنده بخشی از یک سری وبینارها در مورد چگونگی تقویت شهرها از طریق بازی است، به عنوان بخشی از ابتکار تقویت تاب آوری شهری از طریق بازی، همکاری بین شبکه شهرهای تاب آور و ائتلاف بازی واقعی که […]

Title: Speaker Series 2022 #7 | ایجاد شهرهای تاب آور: نقش بازی در برنامه ریزی

این جلسه آموزنده بخشی از یک سری وبینارها در مورد چگونگی تقویت شهرها از طریق بازی است، به عنوان بخشی از ابتکار تقویت تاب آوری شهری از طریق بازی، همکاری بین شبکه شهرهای تاب آور و ائتلاف بازی واقعی که هدف آن بازپس گیری بازی در شهرها و تضمین کودکان است. از طریق بازی به فرصت های اساسی رشد دسترسی پیدا کنید. سخنرانان: آریادنا میکل، مدیر استراتژی شهری در دفتر معمار اصلی شورای شهر بارسلونا سارا کاندیراچی، دکترا، معاون مدیر Arup Joana Dabaj، یکی از بنیانگذاران CatalyticAction بیشتر بدانید: https://bit.ly/CFL_7


قسمتي از متن فيلم: Good morning and good evening colleagues and partners welcome to the seventh session of the 2022 series on the frontline speaker series jointly organized by the resilient cities network and the world bank the session looks into the relevant topic of the role of playing in city planning

My name is uri reich and i’m a senior urban specialist at the world bank based in singapore before i hand off the microphone to my host lina to introduce the topic of the session i just want to quickly remind everyone of the intention and the grand rules of the conversation today

The purpose of this global webinar is to provide city practitioners under industries and residents that they support and understanding and the means for responding to intensify and cascading challenges in many fronts including those arising from global warming social unrest growing inequalities natural and man-made disasters and the covet 19 pandemic while also providing

Solution solutions for planning towards more resilient recovery we please ask that we do not attribute any comments made today to the speakers unless the materials are made available after the call or you have the person’s express permission to do so we are thrilled at the response to the

Speaker series today it’s a very well attended session with more than 300 people registered for this call globally to facilitate this discussion and as a matter of practicality we ask that you please use the q a function to post your questions over to you thank you yuri

Hi everyone my name is uh linda alina yacco i’m the global director for city engagement for the resilient cities network um and this session is part of a series of webinars on how we strengthen the resilience of our cities through play and is part of our collaboration with the real play coalition

Today we will focus on the role of city planning and how we can we can integrate play within our design frameworks broader policies but before i introduce our speakers today and dive into the specifics i would like to give a brief overview on some key insights that we identified within this

Work with the real play coalition that will also help us better frame the discussion and what we are going to hear um today first of all this work has been driven by our seven ambassador cities houston milan barcelona belfast ramallah kolima and these seven cities have shown leadership

In this space and are prioritizing ways to include play and children within their strategies policies and investments together with them we are trying to identify play focused city investments and better understand the multi-sectoral connections of play within city systems facilitate knowledge sharing and peer-to-peer learning and further promote the value of play

To other cities across the world one of the activities we did the past year was a global survey to better understand what are the priorities challenges ideas around how we can strengthen the role of plane cities and i would like to give you a quickly some key insights from from this

So we had the sample of 30 cities from across geographies and the variety of responders we had city representatives urban practitioners play clay workers three priority themes were identified both as important for resilience building and as areas that require more collective action so first of all the importance of co-creation

We cannot design for play without engaging with the children of the under caregivers and although children’s capacity to participate in decision-making processes has already been recognized so 70 of the city representatives are either working or want to include children within their engagement processes nevertheless this is not a common

Practice yet and in most cases the available tools and methods that cities use for co-creation are not suitable for children only a handful of cities also that responded have dedicated teams solely for play and children this is even more important when we want to engage with the most vulnerable communities within

The cities and we will hear more on that later today from our speakers the second important priority of course is urban planning and evidence shows that the urban plan the urban environment plays a critical role in children’s development when we think about play we also need to

Think about how it integrates with the various city systems and for example within our survey parents and caregivers indicated the length of commute as a key buyer to visit spaces for play therefore we need to consider as we’re thinking about playing cities issues around mobility the availability of

Green spaces the role of public spaces within our overall strategy the third pillar of course is financing and funding and cities face barriers in finance and dedicated spaces for play and these barriers manifest on different levels within the city the majority of the city authorities identified access to long-term funding for maintenance and

Operations as the biggest barrier at the other on the other side about 60 percent of the city authorities indicated that play initiatives have been initiated or led through public-private partnerships within their cities among the widely acknowledged benefits of play based on the survey are those to health stronger sense of community enhanced

Safety and more learning opportunities by reflecting on those long-term benefits that play delivers a better business and value case needs to be made to further unlock investments and also based on our survey there is a need for frameworks and ways to actually measure the multiple benefits of play within our cities

Now all the above along with very specific case studies from cities across the globe have been compiled in a report that will be available soon it will be launched during the world urban forum so please look out for more information about that now without further delay let’s move to

Our panelists we have here today with us three amazing women we have ariadna miquel from barcelona city council sarah canderasi from arub and joanna dabaz from catalytic action we will start with our first speaker ariadna ariadna is since 2007 the director of urban strategy at the chief

Architects office of the city council of barcelona she has led several strategic urban projects as the transformation of glorious square or la modelo prison she’s also responsible for strategic projects like play plan let’s protect the schools and the implementation of the superblocks program in the city

So without further delay i would like to ask ariadna to take the floor hello good afternoon oh good morning i don’t know uh you can see the presentation and it’s running yes we can see it thank you okay thank you for invite barcelona to this interesting webinar

For about playing i will uh talk a little bit uh of barcelona as you know is a city that it’s near the sea but it’s almost finished and and uh is a very high density city this is i don’t know if you can see my

Mouse but this is the the city the the municipality but the real city is uh this metropolitan city that is uh composed by 36 municipalities municipalities and it’s also very very dense so uh with this uh model that has been you know in this urban model and we have some um indicators

Quality and environmental quality indicators that show us that we have a lot of uh pro some problems not like high level pollution acoustic pollution or we and we have uh four degrees more in in the green man in the uh urban heat uh Effect and also we have a lack of green areas in baseball because we are in uh such a dense city so in 2020 barcelona has the declared uh the climate emergency declaration because also in all the world now we have this this emergency and we have to

Achieve or we have to face this challenge with these three scales at the same time no with the global scale with all the cities and and thinking what which which model has to uh are have to be the new cities no also with this urban and metropolitan scale with

All these problems that we have with these bigger areas not that that are the real city that often uh are out of our municipalities and but also at the same time we have to take care about human scale and how we felt in the in the city

That’s why we are we are we are saying that we are reprogramming our new urban model to have more green uh to decrease the atmospheric and acoustic pollution and to change to another kind of mobility so we have to reprogram barcelona and we have to and in all the projects we have to

Work in free access that are natural proximity and collaboration and today i will talk about superblock barcelona also plan for play and let’s protect the schools that are the same strategy but in three different ways in super block barcelona we are trying to to improve the urban ratio the infrastructure

With the plan for play we are trying to change the paradigm of the what the what the play is for the city no uh we want all the city uh we want to change that from a city that has areas to play to a city that

You can play in all the city and also we want to protect our school because we because we want to protect our the most vulnerable uh people know that our child and with superblocks as you know it’s like an strategy that uh the objective is to remove the passing through traffic for

Some streets to gain and to have more green streets to have more more space to stay because in barcelona we have this lack of green areas we have tested this um strategy in some areas in the city like this not like like santa antoni we have

This kind of streets with plenty of cars and also also these crossings in a champlain and we have a transform it and we have removed these cars to warn this public space for the for the people and now we consider that it’s the moment to scale up this strategy and to have

This c division that these green streets this green access uh are in two in the whole city uh are uh planning not our plans for the for the whole city but now we are acting uh cent we are centering in this this champla central where is the center is the

Center of the city of the metropolitan city also where we will have a lot of cars and we have this lag the biggest lack of green areas no it’s in the chamber because it’s the densest part of the city so we planted these green streets for all the this champlain and

We have done an international competition to build how these new streets could be no and and we have uh because we we we want to implement this new model of a street where playing has a very important role in this street also and at the same time barcelona was was presenting was

Represented this uh barcelona play thing right this plane for playing plan for playing in barcelona that wants to switch from a city where with places to play from to a city to play we want to play in all the cities is the plane with an horizontal 2030 30 and and we have 10k

Milestones and 63 individual actions it’s not only an infrastructure uh plan with uh with changing the city but also have uh some aspects with the the the way we manage this public space to to make it uh more playable and and i will present here three three the main

Three projects that i think that are the most visible that one one of them is this new singular playing that it’s in different places of the of the city we are implementing this kind of of infrastructure to play that it’s very different and very unique and offers to the to the children

Experiences that you cannot find in another place in the city and they are uh so visible and they are so singular in each in each play another strategy that we are uh implementing now and we present yesterday so it’s very very uh you know yesterday the third of may um

It’s very very new it’s this uh competition also to to generate these accessibility uh tools for the accessibility great criteria for the for the playing areas that we are we have been working a lot with the people the disabled people to to design these new areas and this new criteria

And now we are doing this competition that to make uh to have one area sorted totally totally accessibility uh in in in each uh part of the of the city which district of the city and then the last project that that we are that i want to present is this one of

Let’s protect the schools that uh is that one that tries to protect our childs these most vulnerable people not we that we have in the city not that are our child we have uh more or less six 600 schools in the in the whole city and in different areas uh and

The objective is to to improve this and school environmental environments here for example it’s the school labinha school that we have this um you know these surroundings plenty of cars we remove these cars and we convert this street from uh to a school street where the play

Could occur all the other day with a place playgrounds and also ah furniture to stay and to to get socialized and we have done it in 200 schools so we have in in 2022 we will finish or 23 we will finish this 200 schools that we have uh improved these uh these surroundings

Uh and And and we the the idea is to to improve all the surroundings of all the schools we have run a lot to make this a transformation uh i like to finish now uh with this image that is the the the one mother sitting in the street no with his son

His daughter that uh shows that the the this public space could be used in another way and it can be our own and it can be used for whatever we want to use to to so you use for so for me this no this kind of sitting nose shows

That you are you feel uh safe and the the public space is yours uh i want to just finish and uh when i want to invite you to barcelona 226 because it has been nominated the unesco capital of architecture and it would we will have this architectural world congress

And we hope to see you there or even before and thanks for all thank you very much uh ariana for this interesting presentation on barcelona let’s now move to our second uh presenter it is my great pleasure to introduce a very playful and fun colleague at dr sandra kandarachi associate director of arup

A sara is an urban planner which specializes in inclusive sustainable and resilient urban development with 20 years of experience in designing managing and leading projects in africa asia latin american europe as an associate director a group she leads the work on inclusive and resilient cities including the portfolio

On child center and play focused urban design and planning also she represents roop at the technical advisory team of the real play coalition and she holds a phd in urban planning with a thesis on the role of cultural heritage in place-making and sustainable development over to you sir

Thank you very nice to see you again so thanks everyone uh so today i have the um can you see my screen properly just to confirm yes can you see full screen okay great so yeah today i’d like to to share with you one of the the

Piece of work that we’ve been developing over the past years in collaboration with the lego foundation which is the playful cities toolkit which we developed to provide basically a range of resources to support government authorities urban practitioners and professionals also working in a child children development also professional

And also local communities that’s it to help them to to see how basically to design and plan for play in in cities and we developed these uh this toolkit because uh we also have you know approaching play in cities because we know that play is extremely important for

Children development not only for the well-being but also for developing the different skills social physical skills emotional skills at the same time that we know that we know that play is important for the entire community because it creates a sense of cohesion a sense of belonging a sense of

Place for communities that are engaged around playful activities and also we know that by creating a child and family friendly urban environments actually we are also addressing other important agendas like for instance climate resilience civitan security um and and other important agendas that um we we can address uh using an integrated approach

So that we can create communities and spaces that are good not only for children but for everyone at the same time you know we know that play is struggling to find a place in many in the life of many children today and we know that this is happening

Across the world for several reasons and in particular in for children that are growing up in cities this is a particularly um affecting them and we saw this in particular during the covered 19 lockdown phases and there are different reasons different barriers that are basically reducing opportunities for children to

Play in cities there are less open spaces public spaces for design for children uh there are also changes in the way um the urban lives uh the children are facing a time scarcity issue that is a particularly evident in a more kind of developed context and at

The same time there is limited evidence and knowledge on why play is important for children across city decision makers urban practitioners and also limited evidence on the benefits that playful city playful spaces actually they create to uh to the society was to economic development so there is not a lot of

Commitment from different organizations from city authorities for urban practitioners to design and plan for play to invest for play as i was a lena mentioned before also we saw that there was there is limited guidance practical guidance for city authorities practitioner to design and plan for play and this is why we develop

We started by develop the urban play framework which is at the core of the playful series toolkit the framework is basically a planning tool that helps understanding the different dimensions of play in different urban systems and different urban scales it’s organized around three dimensions one is the facilitation for play which

Looks uh uh it plays basically actively supported by caregivers teachers community members and city authorities as a whole um then we look at time and choices for play so we try to understand if children are adequate time and choice to engage in stimulating play activities then also another dimension of the frame

Is looking at spaces and facilities for play so looking at understanding if children have access to adequate spaces facilities and equipment looking at different needs and capacity capabilities of children and these three dimensions they are also assessed and considered cons using like three different urban skills so from household school neighborhood

And city level because it’s very important to have this holistic understanding of the urban systems at the same time as a holistic understanding of play and also another important driver for developing the framework are the the five skills that children can develop through playful activities through playful interactions

So the playful cities toolkit is a is online is available online in our website and is an interactive tool which is a structure following a very simplified design process which comprise three main phases one is about understanding because we need to understand beneficiaries and contexts in order to design and the third

Section is about measuring the impact of these the interventions that are designed against a set of metrics or indicators that we identify and the the application of the urban play framework is so is supporting the use of the toolkit is uh supported by a set of tools and methods that is

Possible to download from from the toolkit so starting from the first section about understand so this section really aims at providing the tools methods right approaches to understand to to gain a holistic understanding of how different urban systems relate to children’s play experience and uh and allows also to uh

Understand for an assessment looking at the challenges but at the same time looking at the opportunities that uh play um of play in a given uh location and what’s also very important to say is that the the purpose is to look at play beyond playgrounds because we know that

Mainly investments that are around play are mainly on facilities or playgrounds but it’s very important to have an holistic understanding on how the entire build environment can actually function as a playful space for for children and for everyone so here you can see some tools that are

Available online um and that you that helps basically to undertake a comprehensive assessment uh to organize co-creation uh co-assessment workshops with communities with children and also of how to conduct an interview or focus group discussion around the topic of of play and the play assessment tool uh is a is basically a

A further development of the urban play framework because it’s also structured around three the three dimensions that i just mentioned and uh analyze identifying a set of factors that can be analyzed uh considering the the four urban skills uh schools uh household neighborhood and ncd scale

Then this design section of the of the toolkit is actually helping uh the users of the toolkit to first prioritize interventions to so based on the assessment to help basically analyzing uh what is available without the challenges what were actually the opportunities so identify possible interventions and how to prioritize them

And we also uh included so here you can see the the prioritization tool um that helps you like to various scoring systems that help you to assess where are the actual key challenges in play on play so where actually there’s a need to invest for play there are also other tools for

Organizing co-creation workshop with children caregivers because as a was previously said it has to be at the core of the type of world that we do we also identify different case studies globally to inspire ideas and to show also possible approaches on how to to look at play in cities beyond playgrounds

And the measure section is a as i said is a provides tools and methods to assess ongoing outcomes and also to measure the long-term impact that specific placement solutions have for children the broader communities and the environments here you can see the the measurement the play assessment or play impact tool you

Can see that you can actually generate an overall performance um spider diagram that helps you immediately visualize where the need is and also where actually then the impact was um was achieved through the the the work that was done just to give you like a quick overview

Of how we’ve been using this uh this tool over the past few years uh we’ve been running this initiative is called reclaim play in cities we’ve been working in london in cape town and also recently in milan in london in the three contexts we have used a very highly

Participatory approach to design to engage in understanding designing and so we’ve been running interviews workshops participatory mapping and in the case of london the focus has been made because it was the first city where we work so the main focus was using the tool assessing if it works and then helping the city

Authority to understand to undertake like a comprehensive assessment of play gaps and provide recommendations um on how to add clay into into this uh neighborhood uh in cape town we also decide to work in cape town we want because we wanted to understand play dynamics in vulnerable context so we work in kalicha

In an informal settlement where we also engage um children caregivers uh siblings from young children uh to in this assessment using for instance photographs as a tool uh creation mapping mapping and other activities using the the lego methodology build the change and in in calicha we took a step further

Because we also designed a network of play spaces looking at uh it was very difficult to identify spaces to uh for play but we managed to identify a network of play spaces together with the community and the way we designed it this each space actually was done looking at how actually through

The interaction the engagement of these places spaces children can develop different skills so social skills emotional skill and cognitive skill and in cape town in galicia we are now implementing this intervention together with the communities and local organization in milan we follow a similar process the engagement for assessments to be online

Because we did during the cover lockdown so it’s not possible to meet communities and children in person but we managed to to use additional digital tools to do that so we took a comprehensive assessment you can see here some visuals of the assessment looking at the three dimensions of

Of the framework so that helping to understand the challenges and the opportunities were to invest for play uh we then also organized calculation workshop um and we managed to organize workshop also in person where the the lockdown restrictions were with release and we also together with the municipality we organized the first

Place street in in italy actually that is kind of creating a legacy and a growing interest to to this topic across across the country and then we identify we also develop a play strategy based on the inside of our work um we’re basically like around three key points

The first of all first of all the importance of creating a network of place places so to look at play beyond playgrounds but to look at the city as a as a playground to some extent uh but to to to create basically these um interactions around play and also

Around promoting the role of schools as the center of neighborhood relationships so how can we use schools spaces around the school to create a hub for community engagement and then using also digital play as a bridge to physical play because we know the children they like digital um

Engagement so we need to be you know find ways to make this interaction um meaningful for them and translate transform this interaction into into a playful learning uh experience well i will stop here just want to mention a couple of things that i’m also happy to

Be in despite not only because i know very very well from from our previous life mostly because with ariadna from the city of barcelona we are now working on another publication that we’re going to release soon that is focusing on nature based play that builds on the

۲۶th event that we organized back in november and then with joanna we are also working some practical catalytic action but she will give you more information about that we’re also developing a guide which is looking at play for all so looking at plane not only for children but actually for for

Everyone because play is important for everyone thank you very much thank you sarah and before we go to janna uh please add your questions for the panelist at the q a box and we will address them just uh in a bit so jana janna is the co-founder of catalytic

Action a charity that works to empower vulnerable children and their communities through participatory building interventions john is an architect and researcher whose recent work revolves around working closely with displaced and host communities in lebanon to co-design inclusive educational and recreational interventions she collaborates on various research projects with universities such as the university

College of london and the american university of beirut throughout her practice and research work she embedded intersectionality and diversity into participatory design to address inequalities joanna over to you thank you so much i’m just sharing my screen all right thank you for inviting me to speak here today about i got you okay

I co-founded catalytic action in 2014 with this pilot project that delivered a playground for refugees children in lebanon highlighting the importance of play in emergency context and today we continue to work on empowering vulnerable children and their communities through participatory built interventions with a focus on play

How can we build back better the city of the future i will try to answer this by showing you some of our recently implemented projects in the city of beirut a lot has changed in lebanon in the past two years with the economic crisis the covet 19 pandemic and the beirut port explosion

The neighborhood of carrentina was drastically impacted being located approximately 600 meters away from the explosion homes streets as well as the local public park were badly damaged by the blast we have been working in this neighborhood since 2016 and here is i mean in 2016 and in 2020 the

Relationship that we developed with the community is what rooted us there the public park required rehabilitation and children needed the space to cope and recover doing so by engaging the children as decision makers is very important for them to gain a sense of control and belonging co-designing with children is a

Participatory design process that puts children at the center giving them a crucial role in deciding how to shape their surroundings here children are engaged in a session that uses drawing and storytelling to get their input on how they would like to rehabilitate the park and here older children are playing the

Role of the architect doing a walk in the park inspecting it and suggesting what they want to change then on a 3d drawing they developed their design proposals using stickers drawings and annotation we used all this input as well as that of the municipality ngos and the children’s caregivers to design

And implement the rehabilitation which included fixing existing benches and play items also implementing the biggest slide in lebanon as a direct response to children’s needs and i quote i would like a slide wide enough to slide together with my friends as we hold hands as well as creating the snake swing that

Encourages collective play which is very important for child development we also incorporated play items for younger children and children participated in building activities such as painting tyres that were then installed permanently as a benchtop and as part of this rehabilitation we transformed a neglected and damaged room into this multi-functional space

That is used for educational recreational and psychosocial support activities with children and their communities and we have been using the space to conduct a program of co-design activities with children in this program they explored with small scale model making what spaces make them feel safe relaxed and happy

They then moved to build one-to-one models of the spaces we gave them a set of material and they were free to export design and build their spaces their input was used to develop the safe space and personal space in the park they even participated in adding colors and their own touch to it

We are continuing our activities with children of the neighborhood exploring ways in which children’s relationship with their built environment can be enhanced for example here children are mapping their neighborhood taking pictures and videos highlighting what they like and dislike about their public spaces and planning neighborhood activity with children is very important

For them to start seeing the potential of neglected spaces they start envisioning with us and giving us feedback on design interventions and together with their caregivers they make sure that the changes implemented in the neighborhood are answering their needs and aspirations the before and after images show how

These changes impact the use of public spaces this was our first neighborhood intervention that was scaled up to an important street in carrentina that is behind the public park and nearby the public hospital the project prioritizes pedestrians extending defense of the public park into a public space that is inclusive and accessible

And also playful by adding simple play features such as floor games and colorful benches after the construction was completed we activated these spaces with community events such as this one an interactive period with a local art collective a lot of our knowledge and experience that we have built since our pilot

Project helped us develop the decent handbook it talks about co-designing built interventions with children affected by displacement this handbook is done in partnership with university college london unicef and unhabitat the aim was to develop a handbook that could be as practical as possible and that could inspire and help practitioners to implement such

Interventions and because we wanted practitioners to be inspired by this handbook it was essential to engage with them we did this through interviews and collective sessions with various national international practitioners to cover all the expertise that are linked to these projects and together we identify that co-design-built interventions with

Children affected by displacement can empower children improve social cohesion have a positive impact on the local economy and ultimately deliver better infrastructure for children and their community and yet despite their multiple positive impact it was observed that there is an undersupply of such interventions so we looked into this and concluded

That this is mostly happening because such interventions require professionals from different fields of specialism to work together and often organizational structures do not make these collaborations easy their additional value is difficult to measure especially on the long term they require a larger investment compared to the fonts required only to the built

Product and lastly these interventions often present multiple operational challenges including some linked to safeguarding therefore the handbook addresses these challenges by providing practical guidelines and tools it is divided in three parts part a is about designing with children part b talks about procurement and building and part c is about post

Building impact and sustainability we included a number of step-by-step tools and templates that practitioners are able to download and use and we also presented many examples of projects or simply scenarios and stories moving to the handbook contents in a bit more details part a designing with children

It is important to mention that for us design refers to the entire process linked to a built intervention starting with an idea and leading to a built product this understanding is very different from other approaches that limit design just to the act of drawing a space

Some of the key messages from part a are children might be must be at the center of the co-design process children should be engaged through playful and fun activities and good facilitation is key for successful participatory engagement part b is about procurement and building this part is a bit more technical but it

Is important and in fact many participants found the topics presented here to be a major barrier to implementing co-design built interventions within their organizations for example if we want to deliver innovative design solutions that are durable built with local materials and skills then we must develop ways to

Engage with procurement not just as a bureaucratic step of the process but as an important one and lastly part c post building impact and sustainability what we present in this section is that it is important to also think about how we can maximize the impact of a built intervention

For example in this playground we decided to maximize impact by setting up a basketball training for children the key question here is how can we work with children to get the most out of the implemented spaces and this collaboration with children that started with an idea and now

Extends to post building those projects that manage to get this comprehensive engagement are those that generate a very strong sense of ownership and empowerment and the key message is how do we realize how such co-design processes have an impact that goes beyond the physical product and there is much more link to

The process you can find the decent handbook on the website where you can navigate it directly there the website also includes an online library of resources you can also find thematic briefs videos and articles addressing the different aspects of the dsedam book we are very happy also to be working

Currently with sarya and the arab team to develop a design guide that aims to promote play for all in cities and we look forward to sharing more about that with you soon thank you so much thank you joanna very much for this very interesting presentation really congratulations for

An excellent excellent job uh so we heard very three interesting uh discussions we have a little bit of time for uh for q a so let me just start with one uh general question that that we have uh for the panel which is really who and what

Drives the integration of play in urban planning who’ll be there the champions or the first movers that make these changes happen uh both in terms of government urban planners uh private sector i think was very interesting sarah that lego is actually behind one of uh you know the

Initiative that you’re working on and i’m sure there are other private sector players as well in civil society at large how do the different pieces get together to start with this initiative so over to whoever wants to take it first thank you maybe i i start i don’t think there is one champion

On play there are different champions um reference the real play coalition is bringing together different organizations including arab to mainstream together you know the play agenda and to push the agenda together um and and there are different like play lego foundation is putting a lot of investments

In relation to play and learn through play in particular and then there are different um cto tours like barcelona which we are here belfast is another one for instance we’ve been championing and pioneering play beyond playgrounds and then there are many uh small organizations like catholic action

Who have been doing through their work amazing you know amazing work and having a huge impact but they are uh small interventions which need to be implemented at scale so that’s like kind of the big challenge so it’s hard the question is uh there are different champions

Uh working uh in many in many cases in silos so how can we bring the all of them together so that uh the play first becomes at the center of uh the the design and planning the kind of policy and practice and and so that we can achieve a huge a

Bigger impact so also to give you know two small organizations like catalytic action the space to to grow and to do more what they know to do but at a bigger scale thank you so much sarah um i think it really depends on the context where these uh interventions are happening

As you saw in barcelona like it’s an amazing work and it makes me feel like how much will it take for lebanon and for cities and lebanon to to actually reach that stage and when i try to think i think small baby steps maybe help with small interventions that we’re trying to do

Uh and i feel uh working with bigger agencies like in our case we work with bigger agencies like you and habitat and unicef to try to prove that the play is important and these interventions that actually also engage the children to come up with their ideas to to inform the design as

They are experts in their lives more than us and it is like after these uh eight years of starting very very small like now we’re doing more projects but the conversation is happening and i think as long as the conversation is happening is a good driver to convince more the authorities to

Implement more projects and and hopefully uh reach a wider scale like cida said maybe i will add that that it’s very important to have this polyp at least and in barcelona and all this political will know and it’s political uh pushing to to to implement this these policies and and maybe uh

I think that the most difficult thing that uh all that you showed two projects that they that it solves it uh very good knowing in a good way are the this uh co-creation with child no i think that it’s very difficult to to do it and as joanna said the

Children has to be the the protagonist and the protagonists of the this transformation and also they they has to show how to make it playable you know how to make the cities playable uh because they are the experts and sometimes they are missing them or missing in these policies or

Or it’s difficult to integrate this this vision and you showed two projects that that are very inspiring about that and how to to integrate in in the urban planning and i think it’s very interesting and it’s a challenge for for the cities we have a question from uh at the q a

Box which is around metrics and how we measure the impact um of those actions so maybe if we go on the other uh way um in terms of sequence ariadna do you want to talk a bit how you measure the impact of your actions yeah this is

Difficult to do to measure not because a lot of times the the benefits are very are very qualitative and not quantitative and are difficult to to to measure we are measuring um with this different project in different ways no for example let’s protect schools we are measuring the environmental qualities with

Maybe the impact in air pollution and air quantity form but also we have in we are measuring or we are observing uh how is used this is this new space now how are how their children are are using it or or the on the neighborhood no if they feel as uh as a

New space no for them now now we are measuring and we don’t have results but uh we are measuring with the health agency in barcelona and also with ees global that is a foundation a scientific foundation also that has uh doing that are doing this measurement and also in in playgrounds we have

In the playgrounds areas uh we have um we are testing uh like an interview not like um yeah like an interview that the users are I am doing and and now we are collecting also this this data i think that it’s very important to have this data to because sometimes it’s difficult to make these transitions and to have this data and to have this impact uh sometimes it’s useful to not to to

Face the people that is against of these changes i think in playing it’s not it’s not uh the same because that the people understand that playing is important but if if you want to do this change no you have to change some habits that are like no remove the car or

Things like that that are difficult no and you need this data i can also answer this question like uh in some projects um we we try to do like a post implementation monitoring and uh we do we do mainly space use observation uh we try to to document and see the

Impact based on the use of the space and in many cases we try to combine existing research projects that we’re doing and benefit from research to conduct uh like this post implementation research activities uh uh that looks into okay like we um we did the co-design we used the

Research to be able to do a longer participatory approach then we also benefit from this research component to understand better the users to understand better the impact of these interventions to give a clear example so we try to use in some of the projects not all of them are done as a

Research and design citizen science methodology so we hired the young people from the community to become researchers with us and then these local researchers helped us interview the people especially in public spaces like to understand how we we need to enhance the space to be suitable for children but also the

Wider community and then after we implement the project we work again we continue this collaboration with the local researchers and we do these observations that include sometimes just observing and counting like the number of people using seeing if people are using the space differently than we had envisioned and other cases we do

Interviews uh it’s not really a matrix because it’s not really about the number and um but at least we’re able to measure uh the impact or uh speak more about the impact of such intervention on children and their their families and their wider community as well

If i can add something because i think this is a very important topic how to measure the impact and how to use the evidence that you generate because one of the things that there are not enough investments on play because as i said there is not enough evidence

On the positive outcomes that designing and building for play actually brings not only to children communities but also for for the for instance economic development there is evidence that if you create a space that is more family friendly you create immediately a space that brings economic incomes so we need that evidence uh

To show that investing for play is is the right way for covering different agendas and actually creating multiple benefits so yeah with the urban play framework we try to to really have an holistic approach on how to measure process play looking at different urban systems at the same time looking how

That space um the outcome that the intervention has generated in that particular space in communities in economic activities as well in in that space and this is very important to convince as i said investors city authorities um practitioners who actually create the cities and invest in cities

You thank you very much we’re running out of time but there’s actually one uh interesting question that i a little bit provocative let me put it to the panel that says the following the panelists agree that if we want to take play beyond designated spaces and enable children to play out

Everywhere the main barrier to tackle is car dominance especially in residential streets what do you think well i was that uh yeah i agree that the the main barrier is this uh care dominance sereno that this city the city that has designed has been designed for for the car and it’s the most

Um danger dangerous thing in the in the city if you want to have children playing the street it’s important that they feel safe and one of the danger of you know that we have in our streets is the the car and that that’s very difficult to remove and to change and and but

I think that it’s possible i think that we have to to do it then i think yeah adding to what ariadna said i think that the purpose here is not to create a childish city you want to create an inclusive city so there is something in between having a card

Driven approach to planning and a child driven approach to planning so and again we’re not discussing play as playground or play because again we want to create childish cities we want to create inclusive cities that work for everyone and over the past 30 40 years children

Have been been designed out of cities so they’ve been developed focusing on cities to be productive competitive um you know economically or smart so there is something in between that is possible and with covered interventions i think with this new kind of buildback better hopefully approach i think you

Know something in between can can be delivered so that is not again it’s essentially for children but it’s a city that works for everyone yeah i can i can add quickly because the time is up like through a small example i think it is definitely a barrier especially like in lebanon where

There’s no public transport whatsoever so everyone depends on the on a car to to get around and that’s where the participatory process is very important and the negotiations with the local authority so when we widen the street and we prioritize pedestrian this is a statement we’re making but we only

Succeed within these negotiations with the local authority and the residents and the people thank you jana unfortunately we are on time i would like to thank you all for your participation dre ardiana joanna we really thank you for your contribution and presentations and just a note that all powerpoints will be

Published online on our website next week so you can also find them there and please have in mind that the next session is actually our first latin american session on plastic pollution and secularity on may 26th so look out for an invite again thank you all for your participation and looking forward for

The next session have a good rest of the day

ID: L5T3lCh-e7w
Time: 1652810745
Date: 2022-05-17 22:35:45
Duration: 01:00:13

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